![]() ![]() I can’t wait for PlayStation 3 owners to get their taste of crazy, insane nanosuit multiplayer action. So it really changes the speed and pace of multiplayer. If it’s a story and half, you can jump and pull yourself up. If it’s one story high, you can jump there. ![]() You gotta break the habit of being ground-constrained like in other games. It takes until people see someone jump in front of them that they realize they can jump there. If you wanna go one level higher, go find a ladder, go find some stairs. NC: In most games you’re mentally programmed to stick on the ground. PSB: What should PS3 gamers be looking out for in the demo? If you’re playing single player it’s easily 10-12 hours for a good gamer to get through the game. ![]() This avoids eyestrain and eye fatigue, because we want you to play this for hours and hours. We start at the TV screen and then push in. The 2nd part of our implementation is: we don’t throw things out of the screen at you. You get the same experience as you get in the 2D game, except it’s in 3D, which is better. We don’t lose visual quality, we don’t lose resolution. NC: In Cry Engine 3 we have a really tricky implementation of 3D – we’re able to generate the 2nd image with little to no impact. PSB: Talk about 3D implementation Crysis 2 on the PS3. NC: I’ve gone on the record saying that if you stick PS3 and 360 side by side I would challenge anyone to find any meaningful difference. PSB: One recent IGN article said Crysis 2 didn’t look very good on PS3. We want the exact same gameplay experience, the same fun, the same intensity, all the same visual information that you need to understand and play the game appropriately. Nathan Camarillo: It’s the core of CryEngine 3 that’s able to scale appropriately and we can adjust per platform exactly what we wanna get out of it. How do you utilize the PS3 to live up to the high PC standard? PlayStation Blog: We know Crytek can produce on the PC. Recently I spoke with Executive Producer Nathan Camarillo about those trademark Crytek visuals, and about the new multiplayer demo, which just hit PSN last night. PlayStation 3 owners won’t be left out of the follow-up, as Crysis 2 arrives on PS3 next week. Check it out below, or click here for the HD option.Ĭrysis 2 is due on PC, Xbox 360 and PlayStation 3 on March 24th 2010.Console gamers didn’t get the chance to experience the first Crysis, a shooter known for making PC gamers feel self-conscious about the power of their graphics cards. Throughout the campaign you’ll experience the deep progression of the Nanosuit with up to 50 multiplayer ranks and a variety of different upgrades to your weapons and Nanosuit.Accompanying this release, EA have also sent along a new multiplayer gameplay trailer, offering a basic tutorial for online play. The Nanosuit is fully customizable and has dynamic gameplay styles: stealth & armor. In “Crash Site”, you’ll battle for control of alien drop pods, earning points by guarding their pods and keeping enemies at bay.Ĭrysis 2 multiplayer is designed around team based gameplay between two factions – the C.E.L.L and the Marines and includes six gameplay modes and 12 maps set across recognisable locations in New York City. The mode pits two teams against each other as they kill as many opponents as possible to earn higher ranks. “Team Instant Action” is Crytek’s version of deathmatch. The demo features the “Skyline” map, and two game modes “Team Instant Action” and “Crash Site”. But don't get to jealous of Xbox 360 owners, because this demo is due to expire next week on February 4th (yeah we know, what the hell EA? - on all counts). ![]() Unfortunately as the subject suggests, this one is not available to PC and PlayStation 3 owners and there's no word as to if or when it will be. Along with Bulletstorm, Xbox 360 owners can also now get the first taste of another hot upcoming EA title, Crytek's Crysis 2. ![]()
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